Soccer Infinite Teamsprogram theory1 = 2 Infinite is a number if It (Him) is finite and It (Him) is constantly finite because present is Point-of-Half. Before of the first game with all teams (game of the division of the forward-teams and of the back-teams), teams are Infinite. First game is played. Later of the first game with all teams (Infinite/2 games), teams are always Infinite but Infinite/2 teams will go forward and Infinite/2 teams will go back because we are in the point of half, because Infinite is been transformed in a finite-number with matchs-played. Before of the second game with Infinite/2 teams (game of the division of the Inf/4 forward-teams and of the Inf/4 back-teams), teams are Infinite/2. Second game is played. Later of the second game with Infinite/2 teams (Infinite/4 games), teams are always Infinite/2 but Infinite/4 teams will go forward and Infinite/4 teams will go back because we are in the point of half, because Infinite/2 is been transformed in a finite-number with matchs-played. Before of the final game with 2 teams (game of the winner team and of the not winner team), teams are 2. Final game is played. Later of the final game with 2 teams, teams are always 2 but winner-team is winner and not-winner team will go back because we are in the point of half, because Infinite/2^Infinite is been transformed in a finite-number with match-played. Infinite/2^Infinite is 2 because is 2*Infinite/Infinite and is Infinite because is 1. 2 = 1 --> 2*Inf = Inf^2 because 1 = Inf --> 2*Inf = 1 because 1^2 = Inf^2 Inf / 2^Inf = 2*Inf / Inf --> Inf = 2*Inf & 2^Inf = Inf Inf / 2^Inf = 2*Inf / Inf --> 2^(2*Inf) = 2*Inf Inf / 2^Inf = 2*Inf / Inf --> 2^ = 0 = nothing Inf / 2^Inf = 2 --> Inf = 2 & 2^Inf = 1 Inf / 2^Inf = 2 --> 2^2 = 1 Inf / 2^Inf = 2 --> 4 = 1 2*Inf = 2^Inf & 2*Inf = Inf^2 --> 2^Inf = Inf^2 because 2 = 2 Inf is a number if is finite and is constantly finite because present is a point of half. Present, point of half, is a point in the half of time. All teams. Present, point of half, is a point in the half of space. Is the ball, the total inanimated. Present, point of half, is a point in the half of spacetime. If spacetime is Inf then present-time is Inf/2 and present-space is Inf/2. Present-time are all teams. Present-space Inf/2 is the inanimated with Inf/4 horizontal and Inf/4 vertical. Y mechanism: horiz vertic Inf/4 Inf/4 \ / \/ Inf/2 of time All teams (Inf/2 of time) have possibility to free-play because space is horizontal and vertical: Inf/2 of time is coincident with Inf/4 horizontal or is coincident with Inf/4 vertical but in both cases all teams have possibility to kick ball generating existenz of trajectory (line) of the ball. Inf/4 horizontal --> pdx/2 of current --> X dim of XZ space PSX --> Inf/2 of time --> t = intersection-point Inf/4 vertical --> pdx/2 of current --> Z dim of XZ space Final. 2 teams. Double Inf of time. Before game-played is double Inf in symmetry. With start of match double Inf of time isn't symmetry because ball isn't stationary, is in movement. With end of match is an Inf of time (winner) in verse of clock and is an Inf of time (not winner) in verse of anti-clock (back): in this way double Inf of time is symmetry, with match played. Final-1. 4 teams. 4*Inf of time. Before games-played is 4*Inf in symmetry. With start of matchs 4*Inf of time isn't symmetry because ball isn't stationary, is in movement. With end of matchs (2 winner e 2 not winner) is 2*Inf of time (2 winners) in verse of clock, forward, and is 2*Inf of time (2 not winners) in verse of anti-clock, back: in this way 4*Inf of time is symmetry, with matchs played. Final-Inf. Start games. Inf teams. Inf^2 of time. Before games-played is Inf^2 in symmetry. With start of matchs Inf^2 of time isn't symmetry because ball isn't stationary, is in movement. With end of matchs (Inf/2 winner e Inf/2 not winner) is (Inf^2)/2 of time in verse of clock, forward, and is (Inf^2)/2 of time in verse of anti-clock, back: in this way Inf^2 of time is symmetry, with matchs played. Inf teams --> Inf^2 of time Inf/2 games --> Inf^2 of time games = teams/2 Inf^2 = Inf^2 1 = Inf & 2 = Inf --> 1 = 2 1 is trajectory of the ball and it is possible because exist plane 2D with horizontal and vertical: to speak of circonference (close line) is contemporaneous to speak of circle (open plane). 2 = 2*Inf --> Inf = 1 4 = 4*Inf --> Inf = 1 8 = 8*Inf --> Inf = 1 Inf = Inf^2 --> Inf = 1 2^2 = 1 & 2^=0 --> 2 = 1 because Inf = Inf Inf is finite because each finite-quantity is Inf: space is on the half. To go in the verse of clock (to play with PC, to play a tourney) with Inf time is possible because verse of anticlock is finite: present is a point of half. To go in the verse of clock (to play with PC, to play a tourney) with unitary time is possible because verse of anticlock is null: present is a point of half. Is 0.5. Is symbol of "=" in the formula 0=1. When I play with PC my stop-input is the determining-factor of the finite-number of Inf: this number are all teams. Finite number of Inf (number of all teams), when I play an Inf tourney, have determining-factor in the final-match. Inf = all teams |_______________________________| Inf/2 up Inf/2 down |_______________|_______________| Inf/4 3/4 Inf down |______|________________________| 1 Inf - 1 |_|_____________________________| Inf / 2^0 --> all teams |_______________________________| Inf/2^1 up Inf/2^1 down |_______________|_______________| Inf/2^2 3/4 Inf down |______|________________________| Inf/Inf Inf - 1 |_|______________________________| 1 = Inf / Inf = Inf / 2^Inf 1 = Inf = 2^Inf with PC I can to go out of play because my input is the determining-factor of Inf teams (finite number) in a tourney with Inf teams (finite number) is the final-match the determining-factor Duality of Point Point of Half is a Point of Separation finite-Infinite in verse of clock: pdx/2 up. PSX Point of Half is a Point of Separation Infinite-finite in verse of anti-clock: pdx/2 down. Pos or Neg I can choose, in each instant, PSXpdx/2 up or PSXpdx/2 down My reference My choice (pdx/2) is a finite number in each instant: in this way Inf is an inverse-choice (pdx/2) My choice (pdx/2) is zero in each instant: in this way Inf is 1 (pdx/2) My choice am I, me reference of me: PSX Me and choice --> PSXpdx/2 up Me and anti-choice --> PSXpdx/2 down PSX=PSX --> t = constant instant of half |