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program theory



point

0D --> 4

1D --> 2

2D --> 10

3D --> 20

4D --> 40





vector

1D --> 2 * n° elements

2D --> 10 * n° elements

3D --> 20 * n° elements

4D --> 40 * n° elements





example

n° elements = 2

1D --> 4 --> point 0D

2D --> 20 --> point 3D

3D --> 40 --> point 4D

4D --> 80

to interpret vector of 2 elements to 1D is equal to speak of point 0D

to interpret vector of 2 elements to 2D is equal to speak of point 3D

to interpret vector of 2 elements to 3D is equal to speak of point 4D





another example

n° elements = 5

1D --> 10 --> point 2D

2D --> 50

3D --> 100

4D --> 200

to interpret vector of 5 elements to 1D is equal to speak of point 2D





matrix 2D

2D --> 10 * area

3D --> 20 * area

4D --> 40 * area





example

n° elements = 4

2D --> 40 --> vector 3D of 2 elements --> point 4D

3D --> 80 --> vector 4D of 2 elements

4D --> 160

matrix 2D dimension 2x2 (matrix 2D) is equal vector 3D dimension 1x2=2x1 (vector)

because numerical reference is the same numerical quantity (40)





another example

n° elements = 8

2D --> 80 --> vectors 4D of 2 elements

3D --> 160

4D --> 320

matrix 2D dimension 4x2=2x4 (matrix 2D) is equal vector 4D dimension 1x2=2x1 (vector)

because numerical reference is the same numerical quantity (80)





matrix 3D

3D --> 20 * volume

4D --> 40 * volume





example

n° elements = 8

3D --> 160

4D --> 320

matrix 3D dimension 2x2x2 (matrix 3D) is equal matrix 4D dimension 2x2 (matrix 2D)

because numerical reference is the same numerical quantity (160)